There is a game on Steam right now with more concurrent players than Elden Ring: Nightreign and Dune: Awakening combined. It is free. It has overwhelmingly positive reviews from over 22,000 users. And it is actively losing its developer money.
The game is Bongo Cat.
You may know it from the meme: a round white cartoon cat, paws raised, slapping things. Marcel Zurawka, CEO of Irox Games, turned that meme into a Steam app in March 2025. It sits on your desktop while you do other things. When you press a key or click your mouse, the cat slaps a counter. Every 30 minutes of use, a cosmetic hat drops that you can sell on the Steam Community Market. That is the whole game.
A Marketplace Experiment, Not a Game
Zurawka has been direct about his intentions. He did not build Bongo Cat to profit from it. He built it to understand how Steam's trading economy works from the inside. The "game" is a research tool wearing a cat suit.
The numbers make this clear. At launch, Bongo Cat earned $2,000 after Steam's cut. In April 2025, when it went viral and peaked at 194,000 concurrent players, revenue climbed to $4,050. By late June it had settled back to $2,800 per month. That is not enough to pay one developer at any reasonable salary. Meanwhile, the server costs to keep the game running eat into even that modest sum.
"It is actually losing us money in the end," Zurawka said. And then he added the part that reframes the whole story: he did not make it for the money at all.
