According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.
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PSX 2016: Fly Like a Bird in Vane - IGN Brasil
IGN Brasil · 4/14/2026
The Day I Became a Bird Launches April 16 for PS5, Switch, and PC - VGChartz
VGChartz · 4/1/2026
Storybook-based narrative adventure game The Day I Became a Bird launches April 16 for PS5, Switch, and PC - gematsu.com
gematsu.com · 3/31/2026
Fly Like a Bird 2 Screenshot 1 - Kotaku
Kotaku · 2/10/2026

Exer Gale Hands-On: I'm Like a Bird, I Wanna Fly Away - UploadVR
UploadVR · 6/15/2025
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