
Gravity Bone is a freeware first-person adventure video game developed by Brendon Chung under his studio, Blendo Games, and released in August 2008. The game employs a modified version of id Software's id Tech 2 engine—originally used for Quake 2—and incorporates music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. Four incarnations of the game were produced during its one-year development; the first featured more common first-person shooter elements than the released version. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay. Gravity Bone received critical acclaim from video game journalists. It was called "a pleasure to experience" by Charles Onyett from IGN, and received comparisons to games such as Team Fortress 2 and Portal. The game was praised for its cohesive story, atmosphere and its ability to catch the player's interest over a very short time span without feeling rushed or incomplete. It received the "Best Arthouse Game" award in Game Tunnel's Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012.
Prices for US · Updated 9/1/2026

Have You Played... Gravity Bone? - Rock Paper Shotgun
Rock Paper Shotgun · 10/13/2017

Gravity bone creator now helping develop Sub Rosa - Rock Paper Shotgun
Rock Paper Shotgun · 9/2/2017

Gravity Bone sequel Thirty Flights of Loving is out now - Eurogamer.net
Eurogamer.net · 8/21/2012

Gravity Bone sequel Thirty Flights of Loving is out now - Eurogamer
Eurogamer · 8/21/2012

We Are Spies, We Will Thrill You: Gravity Bone - Rock Paper Shotgun
Rock Paper Shotgun · 1/6/2009
No discussions yet. Start the conversation!