
Project Offset was a first-person adventure roleplaying game set in an epic fantasy world. The player would choose from 5 different classes, which would change the story, and intertwine with one another. Project Offset was one of the best looking games for its time. With features like Real-Time Ambient Occlusion, Real-Time Shadows, Cinematic Quality Motion Blur, Depth of Field, Specular Bloom, and Soft Particles, the Offset Engine had more special effects than most other engines currently on the market. The Self-Shadow Technique would later be used by Unreal Engine 3 and CryEngine 2. Intel (having acquired Offset Software in 2008) canceled the game in mid-2010, stating that the reason was "recent changes in our product roadmap". Which was believed to be connected to the failure of Larrabee as a consumer product.

Migos Offset Honors Grandmother With Cancer Research Campaign (Week in Review) - antiMusic
antiMusic · 4/1/2019

Firefall: The Last Game Made With Offset Engine - 80 Level
80 Level · 7/7/2017

Project Offset: Amazing Game Engine, Uncertain Future - HotHardware
HotHardware · 2/25/2010

Project Offset releases some sweet new game footage. - Neoseeker
Neoseeker · 7/31/2007

The innovative game engine "Offset Engine" that surpassed Unreal appeared - GIGAZINE
GIGAZINE · 8/15/2006
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