
Project Offset was a first-person adventure roleplaying game set in an epic fantasy world. The player would choose from 5 different classes, which would change the story, and intertwine with one another. Project Offset was one of the best looking games for its time. With features like Real-Time Ambient Occlusion, Real-Time Shadows, Cinematic Quality Motion Blur, Depth of Field, Specular Bloom, and Soft Particles, the Offset Engine had more special effects than most other engines currently on the market. The Self-Shadow Technique would later be used by Unreal Engine 3 and CryEngine 2. Intel (having acquired Offset Software in 2008) canceled the game in mid-2010, stating that the reason was "recent changes in our product roadmap". Which was believed to be connected to the failure of Larrabee as a consumer product.

Project Offset Developer Talks Intel Past, Rebirth As Fractiv - Game Developer
Game Developer · 12/14/2023
Watch Offset Perform "On the River" With 2-Year-Old Son Wave: 'Good Job, Boy!' - Complex
Complex · 11/7/2023

Project Offset [Gameplay] - IGN
IGN · 1/29/2021

Migos Offset Honors Grandmother With Cancer Research Campaign (Week in Review) - antiMusic
antiMusic · 4/1/2019

Firefall: The Last Game Made With Offset Engine - 80 Level
80 Level · 7/7/2017
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