Privately, the game was originally in development for the Wii briefly. A prototype was developed for the Wii shortly after the completion of the original Bayonetta game, first involving Wii remote was used to direct and communicate with dinosaurs as a little girl character. The game transition to an older male protagonist shortly before the prototype was dropped to focus on The Wonderful 101.

Kamiya says Xbox’s canceled Scalebound ‘could’ve been different’ with a Japanese publisher - Video Games Chronicle
Video Games Chronicle · 9/16/2025
Hideki Kamiya Would Love to Make Scalebound Again Someday - Wccftech
Wccftech · 3/6/2025
Scalebound Director Calls On Xbox Boss To Bring Back Scalebound - GameSpot
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‘Let’s do it, Phil!’: Hideki Kamiya says he’d still ‘love to make’ Scalebound one day - Video Games Chronicle
Video Games Chronicle · 3/3/2025
Hideki Kamiya still wants to resurrect the cancelled Scalebound - Eurogamer
Eurogamer · 3/3/2025
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