
A black-and-white puzzle game inspired by the art of M. C. Escher. Players guide a character through hand-drawn levels by rotating the world, which shifts the direction of gravity so that ceilings can become floors. Each level is a self-contained puzzle whose goal is to reach the exit door.
The game opens with the nameless main character asleep beneath an apple tree. An apple falls and wakes him, and he is led to his house, where three doors open onto further doors and levels. The story is conveyed through the environment and short passages of text as the player progresses.
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