
Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features - and a wise, talking staff. Over eight chapters, players control both Sadja's and Geron's fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.
After Geron and Nuri defeated the seer and saved Andergast, peace is restored in the humble kingdom. Nuri, whose soul is now trapped in a ravens body lives with Geron. He desperately tries to find a way to give her her true body back; but so far, all his effort was in vain. Thus, after the travelling trader Fahi offers his help, Geron agrees. All the Tulamide wants in return is the answer to a riddle Fahi saw in his dreams. Dreams of a princess who lived centuries ago. sadja This princess, Sadja, lived 500 years before Nuri’s and Geron’s time and set forth to become the greatest hero history has ever seen. A hero the world would never forget. When the demonic hordes of Borbarad and an alliance of heroes led by Rohal the Wise clashed in battle in the Gorian desert, she had the chance to immortalize herself. But since today, centuries later, no one remembers her name, something must have gone wrong. Now it is in Geron’s hands -and the player’s – to find out what fate barred the way of this strong willed young woman…
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