Most games in 1994 handled cartridge piracy with blunt force. Copy the ROM, get a black screen or a freeze on boot. The protection was a wall at the door.
EarthBound, released in Japan as Mother 2 in August 1994 and in North America as EarthBound in June 1995, took a completely different approach. Nintendo built a trap, and the most striking part was how patient it was.
The Problem: Cartridge Copiers in the Mid-1990s
By the mid-1990s, cartridge backup devices were widely available. These units could read an official SNES cartridge's ROM data and write it to reusable media. Some could also boot copied files directly onto real hardware. They were common enough that Nintendo considered them a real threat to software sales.
The technical vulnerability that made copying possible involved the cartridge's SRAM, the small memory chip used for storing save data. Official SNES cartridges used a specific SRAM size, matched precisely to what the game needed. Cartridge copiers, designed for broad compatibility, typically provided more SRAM than any real cart required. They assumed extra capacity was better.
EarthBound's developers noticed the discrepancy. They used it as a detection trigger.
How the Detection System Worked
EarthBound checked multiple conditions to determine whether you were running a legitimate copy. None of these checks announced themselves on screen.
