Thirty years after its release, Chrono Trigger's soundtrack still sounds like nothing else. The opening theme sends a particular chill down the spine of anyone who played it as a kid. "Corridors of Time," the track that plays in the floating kingdom of Zeal, has been covered hundreds of times by orchestras, jazz groups, and bedroom producers. "Frog's Theme" is one of the most recognizable leitmotifs in video game history. The music does something most game scores do not: it makes you feel the weight of where you are and what is at stake.
What most players do not know is how close that soundtrack came to not existing the way it does.
A Sound Programmer Who Wanted to Compose
Yasunori Mitsuda joined Square in 1992 as a sound programmer. He spent his early years building audio tools rather than writing music, which frustrated him enough that he gave the company an ultimatum: give him a composing assignment or he would quit. The project that changed everything was Chrono Trigger, one of Square's most ambitious undertakings of the decade, staffed by a team that included Final Fantasy creator Hironobu Sakaguchi, Dragon Quest designer Yuji Horii, and Dragon Ball artist Akira Toriyama.
Mitsuda got the assignment. Then he set about proving he deserved it, at a cost his body would eventually refuse to pay.
What 54 Tracks Looks Like From the Inside
The final Chrono Trigger soundtrack contains 64 tracks. Mitsuda composed 54 of them. Nobuo Uematsu, the composer behind the Final Fantasy series, composed the remaining 10.
