On September 13, 1993, what the gaming industry called "Mortal Monday" quietly became one of the most consequential days in the medium's history. The same game shipped on two competing consoles simultaneously. One version had grey sweat instead of blood. The other had a seven-button cheat code hidden on the options screen. The difference between those two versions eventually produced every age rating label you see on a game box today.
Two Versions of the Same Day
Mortal Kombat landed on SNES and Sega Genesis on the exact same day as part of a coordinated multi-platform launch. The arcade original was a gory fighting game built on digitized actors and finishing moves (called Fatalities) that involved spines, heads, and a fair amount of blood. Both console ports arrived with that reputation fully intact in the minds of players.
Nintendo had other ideas. The SNES release went through Nintendo's content approval process, which at the time applied strict standards to any game released on the platform. The result: all blood was recolored grey and described in-game as sweat. Fatalities were altered or removed entirely. Sub-Zero's spine-rip became a freeze-then-shatter. The game was, by arcade standards, defanged.
The Genesis version went through no such filter. Sega allowed a content code instead, and developer Acclaim hid it on the "Code of Honour" screen before the main menu: A, B, A, C, A, B, B.
The Code With Three Layers
The code itself was a deliberate piece of wordplay that almost nobody noticed in 1993.
